大小 3.88G
[ 游戏玩法 ]
进一步改进了subtick的视觉和音频反馈
减少了狙击镜晃动的幅度和频率
修正了下蹲模式设置为切换时导致下蹲变慢的错误(Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle)
修复了一个导致投掷手雷时服务器无法注册(register)的错误
投掷的手雷不再会因为和队友交互而提前爆炸(一拳超雷)
玩家不再能够通过拆弹来减少摔落伤害
调整了武器掉落的轨迹,使投掷武器更加一致,尤其是向下投掷时
当官方游戏服务器检测到网络中断时,受影响的比赛将被取消
增加了在金属栏杆和杆子上跑动和跳跃的独特声音
[ 动画 ]
修复了一个在使用检视动作打断CZ75a装备动作时出现的错误
修复了暗影双匕的检视和其他动画
修复了求生匕首出现“断腕”动画的错误
调整了 Mac10 第一人称动画,包括背带和枪栓的移动
修复了 AWP 和 SSG 在放大时的开火动画/检查行为
修复了一个导致沙鹰滑膛在回合重启时无法复位的错误
左轮手枪的枪管现在会随着每一枪的射击而逐渐旋转
修复了社区地图中武器放置的一些动画问题
修复了一个导致 C4 灯在被玩家持有或收起时不闪烁的错误
修复了一些导致玩家的阴影显示错误姿势的错误
[ 杂项 ]
修复了一个导致 bot_knives_only 对恐怖分子无效的错误
修复了一些回放时的视觉问题 提高了屏幕粒子效果的性能
修复了敌队静音和仅好友不静音设置无法静音语音的错误
优先模式热身聊天中不再显示被屏蔽玩家的文字
半场冷却时的玩家现在对某些伤害类型免疫 ( Players frozen by half-time gamerules are now immune to certain damage types)
如果一个位置有太多的贴花(Decals)重叠,那么最底层的贴花会被移除(贴花是一种游戏中的图形效果,可以显示在墙壁、地面或其他表面上,通常用来模拟子弹打在物体上留下的痕迹或者爆炸造成的损伤。)。
玩家可见度雾调整不再适用于死亡的布娃娃
烟雾粒子不再粘在死亡的布娃娃上
修复了自身/队友烧伤伤害被记录为敌人伤害的错误
[ 界面 ]
修改了一些常见的聊天字符串
增加了控制台变量 cl_deathnotices_show_numbers,让观察者能够快速访问玩家的观察索引
增加了一个针对 AMD 和 Nvidia 显卡用户驱动过期的警告信息
购买菜单中的“防弹衣和头盔”条目现在在上下文正确时会简单地显示为“头盔”
在玩家资料的提示框中,增加了每周重置减少的经验值的时间显示。(Added time to weekly rollover to the reduced XP message in the player profile tooltip)
修复了击杀信息和死亡面板在击杀者早已死亡或掉线时 显示错误信息的错误
修复了在比赛结束时回合延迟的数据不更新的错误
将死亡竞赛的记分板数据从K/D/A/Score 改为 K/HS%/DMG/Score (击杀/死亡/助攻/分数 变为 击杀/爆头率/伤害/分数
修复了在拆弹时文字被截断的错误
在方形雷达中增加了玩家的方向指示器
修复了一个导致击杀图标在回合结束伤害信息面板中不显示的错误
修复了赞扬对话面板中的错误字符串
修复了一个导致回合数据在观看菜单中被分配到错误阵营的错误
[ 创意工坊 ]
修复了创意工坊地图中的自定义声音事件文件
增加了一些水体折射/水光的材质设置
创意工坊地图现在可以被标记为支持swingman模式
Linux 客户端现在可以在不使用 -insecure 参数的情况下运行创意工坊地图
增加了 trigger_hostage_reset 触发器和 logic_eventlistener 实体
增加了控制台变量 sv_walkable_normal 和 sv_standable_normal,让社区服务器可以调整玩家在倾斜表面上的移动
修复了生命值在超过三位数时被截断的错误
[ 地图 ]
Overpass:
修复了一些导致地形网格偶尔消失的错误
对模型和材质进行了各种视觉更新和修复
修正了一些导致玩家从墙壁或角落上被推开的碰撞
关闭了一些导致玩家从墙壁上被推开的灯具的碰撞
在防暴车上增加了一个金属板来隐藏玩家的脚,调整了车辆周围的clipping(用于控制地图中物体的碰撞和可见性的模型 或者 用于确保玩家停留在游戏世界的物理边界内的编程)
修复了地图中的一些小洞
修复了一些纹理映射的接缝
在一些地板格栅上增加了玩家clipping,使玩家移动更加平滑
修复了一些灭火器的碰撞和表面属性的问题
增加和调整了一些手雷clipping
调整了连接器中箱子和电缆堆的一些clipping
Ancient:
更多的玩家和手雷clipping调整
封堵了地图中的各种洞和裂缝
Mirage:
修复了炸点B的脚手架周围的clipping,防止通过地形进行单向peek
Office:
修复了玩家在车库的大箱子上卡住的问题
手雷clipping优化
自动售货机的破坏序列现在只会发生一次,以避免闪烁的灯光
移除了CT出生点车库的管道和摄像头的碰撞
在楼梯间的门上增加了手雷clipping
修复了恐怖分子出生点的门框上的洞
修复了会议室天花板上的纹理错误
修复了一些低设置下的灯光错误
修复了武器在后门的箱子后面卡住的问题
修复了前院的灯光伪影
修复了在车库的电箱上的恶性双架
Anubis:
修复了连接楼梯上的Z-fighting (Z-fighting是一种3D渲染中的现象,当两个或多个物体距离摄像机非常接近时,它们在Z缓冲中有相近或相同的值,导致它们争夺显示在最前面的位置。这会造成画面上的闪烁或噪点。)
改善了A包点的地面,使其有更准确的脚步声
修复了B点包点周围的地图缝隙
修复了T出生点附近的一座背景神庙上的Z-fighting
修复了链接缺少的碰撞,导致手雷掉落到地图之外
修复了街道上的一个洞,导致玩家能够看到运河
修复了在街道上朝向恐怖分子出生点看时的可见性问题
修复了链接的UV贴图拉伸的问题(UV贴图是一种将2D图片映射到3D模型表面的方法,可以用来给模型添加纹理、颜色、光照等效果。)
封闭了整个关卡的建筑屋顶上的洞,防止手雷卡在虚空中
修复了下层隧道中的洞
修复了运河中的洞
Inferno:
移动了B点脚手架上的水桶,避免在战斗中被误认为是玩家
封闭了一个洞,防止手雷掉落到地图之外
更多的玩家clipping调整
修复了各种微小的缝隙
Nuke:
匪侧三楼和A点黄房上(rooftops and hut)的小clipping修复
B点的池子有更好的光学效果
修复了在车库朝向三楼下房间看时的可见性问题
Vertigo:
修复了一些灯具显示出背面的问题
修复了一些灯具错位的问题
修复了隧道中缺少的通风口部件
尝试修复了玩家在B点楼梯旁的木板上穿模的问题
修复了电梯门上方的错误clipping
修复了闪光弹在脚手架的金属格栅上的不一致性
修复了B点的水平塔梁上缺少的碰撞
在B点周围增加了手雷clipping,防止烟雾卡在不好的空间中
清理了地形,并在脚手架周围进行了一次手雷clipping,使手雷更好地工作
在B平台上增加了手雷clipping
修复了中路上断开的钢梁
在B点的后门处移动了一堆石膏板,以便于玩家的移动和掩护
改善了侧面clipping
各种警示标志更加醒目
Release Notes for 11/16/2023
[ GAMEPLAY ]
More sub-tick visual and audio feedback improvements
Reduced sniper scope bob animation magnitude and frequency
Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle
Fixed a case where grenade throws weren't registering on the server
Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate
Players can no longer mitigate fall damage by defusing the bomb
Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
When a network interruption is detected by official game servers, the affected match will be cancelled
Added unique sounds for running and jumping on metal railings and poles
[ ANIMATION ]
Fixed a bug that occurred when interrupting the CZ75a deploy with inspect
Fixed the inspect and other animations for the Shadow Daggers
Fixed a 'broken wrist' animation with the Survival Knife
Adjusted the Mac10 first person animation to include strap and bolt movement
Fixed AWP and SSG firing animation/inspect behavior while zoomed in
Fixed a case where the Deagle slide would fail to reset on round restart
The Revolver barrel now incrementally rotates for each shot
Fixed some animation issues with weapons placed in community maps
Fixed cases where the C4 light would not blink when held or holstered by players
Fixed some cases where the player's shadow would show an incorrect pose
[ MISC ]
Fixed a bug where bot_knives_only didn't work for T's
Fixed some visual issues with demo playback
Improved performance of screen particle effects
Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
Text from blocked players will no longer be visible in the premier pregame chat
Players frozen by half-time gamerules are now immune to certain damage types
Decals now evict the lowermost decal if enough decals overlap in a single location
Player visibility fog adjustment no longer applies to dead ragdolls
Smoke particles no longer stick to dead ragdolls
Fixed self/team burn damage getting recorded as enemy damage
[ UI ]
Revised some common chat strings
Added convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
Added a warning message for AMD and Nvidia graphics users with out-of-date drivers
"Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
Added time to weekly rollover to the reduced XP message in the player profile tooltip
Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
Fixed round-delayed stats not updating at match end
Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
Fixed case where text during defuse would get cut off
Added direction indicators to players in the square radar
Fixed case where kill icon would not display in the post-round damage info panel
Fixed bad string in the commend dialog panel
Fixed case where round stats in the Watch Menu would be assigned to the wrong side
[ WORKSHOP ]
Fixed custom sound events files in workshop maps
Added some material settings for water refraction/caustics
Workshop maps can now be tagged as supporting Wingman mode
Linux clients can now run workshop maps without requiring -insecure
Added trigger_hostage_reset trigger and logic_eventlistener entities
Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
Fixed health getting clipped when it exceeds 3 digits
[ MAPS ]
Overpass:
Fixed various cases where level mesh was disappearing occasionally
Various visual updates and fixes to models and materials
Straightened out some collision that was pushing players off of walls or corners
Turned off the collision of some light fixtures that were pushing players off of walls
Added a metal plate to swat van to hide player feet, adjusted clipping around van
Fixed some small holes in the world
Fixed some texture mapping seams
Added player clipping on some floor grates to smooth player movement
Fixed some issues with the collision and surface property of fire extinguishers
Added and adjusted some grenade clipping
Adjusted some clipping on boxes and cable stacks in connector
Ancient:
More player and grenade clips adjustments
Closed various holes and cracks in the world
Mirage:
Fixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
Office:
Fixed player getting stuck on large crate in garage
General grenade clip polish
Vending machine break sequence now only happens once to avoid strobing lights
Removed collision from pipes and cctv cameras at ct spawn garage
Added grenade clips to doors at stairwell
Fixed hole in door frame at t-spawn
Fixed texture errors on ceiling at conference room
Fixed some lighting errors on low settings
Fixed weapons getting stuck behind crates at back way
Fixed lighting artifacts in front courtyard
Fixed bad boost onto electrical boxes in garage
Anubis:
Fixed z-fighting on stairs in connector
Improved ground at bombsite A so that it has more accurate footstep sounds
Fixed gap in world around b-site planting area
Fixed z-fighting a backdrop temple near t-spawn
Fixed missing collision at connector that would allow grenades to fall through world
Fixed hole in world at street that allowed players to see through to canal
Fixed vis issue on street looking back to t-spawn
Fixed UV stretching in connector
Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
Fixed holes in lower tunnel
Fixed hole in canal
Inferno:
Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat
Closed hole to prevent grenades from falling through the map on bombsite A
More player clip adjustments
Fixed various micro gaps
Nuke:
Minor clipping fixes on rooftops and hut
Better caustics in pool at B site
Fixed vis issue in garage looking towards hell
Vertigo:
Fixed some light fixtures showing backfaces
Fixed some light fixtures being misaligned
Fixed missing vent pieces in Tunnels
Attempt to fix players clipping through wood boards by stairwell at bombsite b
Fixed bad clip above door at elevator
Fixed flashbang inconsistency with metal gratings at scaffolding
Fixed missing collision on horizontal tower beams at b-site
Added grenade clips around bombsite b to prevent smokes getting caught in bad spaces
Cleaned up geo and did a grenade clip pass around scaffold to make grenades work better
Added grenade clip to b platform
Fixed disconnected girders at mid
Moved stack of drywall at back door>b for better movement/cover
Improved clipping at side
Jobsite injury signs are more responsive
水平有限 如有错误还请包涵