专栏/CS2 11月17日更新 地图修复和调整 Subtick进一步提升

CS2 11月17日更新 地图修复和调整 Subtick进一步提升

2023年11月17日 05:50--浏览 · --点赞 · --评论
CS2百事通
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 [ 游戏玩法 ]

进一步改进了subtick的视觉和音频反馈 

减少了狙击镜晃动的幅度和频率 

修正了下蹲模式设置为切换时导致下蹲变慢的错误(Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle)

修复了一个导致投掷手雷时服务器无法注册(register)的错误 

投掷的手雷不再会因为和队友交互而提前爆炸(一拳超雷) 

玩家不再能够通过拆弹来减少摔落伤害 

调整了武器掉落的轨迹,使投掷武器更加一致,尤其是向下投掷时 

当官方游戏服务器检测到网络中断时,受影响的比赛将被取消 

增加了在金属栏杆和杆子上跑动和跳跃的独特声音


[ 动画 ] 

修复了一个在使用检视动作打断CZ75a装备动作时出现的错误

修复了暗影双匕的检视和其他动画 

修复了求生匕首出现“断腕”动画的错误 

调整了 Mac10 第一人称动画,包括背带和枪栓的移动 

修复了 AWP 和 SSG 在放大时的开火动画/检查行为 

修复了一个导致沙鹰滑膛在回合重启时无法复位的错误 

左轮手枪的枪管现在会随着每一枪的射击而逐渐旋转 

修复了社区地图中武器放置的一些动画问题 

修复了一个导致 C4 灯在被玩家持有或收起时不闪烁的错误 

修复了一些导致玩家的阴影显示错误姿势的错误


[ 杂项 ] 

修复了一个导致 bot_knives_only 对恐怖分子无效的错误 

修复了一些回放时的视觉问题 提高了屏幕粒子效果的性能 

修复了敌队静音和仅好友不静音设置无法静音语音的错误 

优先模式热身聊天中不再显示被屏蔽玩家的文字 

半场冷却时的玩家现在对某些伤害类型免疫 ( Players frozen by half-time gamerules are now immune to certain damage types)

如果一个位置有太多的贴花(Decals)重叠,那么最底层的贴花会被移除(贴花是一种游戏中的图形效果,可以显示在墙壁、地面或其他表面上,通常用来模拟子弹打在物体上留下的痕迹或者爆炸造成的损伤。)。

玩家可见度雾调整不再适用于死亡的布娃娃 

烟雾粒子不再粘在死亡的布娃娃上

修复了自身/队友烧伤伤害被记录为敌人伤害的错误


[ 界面 ] 

修改了一些常见的聊天字符串 

增加了控制台变量 cl_deathnotices_show_numbers,让观察者能够快速访问玩家的观察索引 

增加了一个针对 AMD 和 Nvidia 显卡用户驱动过期的警告信息 

购买菜单中的“防弹衣和头盔”条目现在在上下文正确时会简单地显示为“头盔” 

在玩家资料的提示框中,增加了每周重置减少的经验值的时间显示。(Added time to weekly rollover to the reduced XP message in the player profile tooltip)

修复了击杀信息和死亡面板在击杀者早已死亡或掉线时 显示错误信息的错误

修复了在比赛结束时回合延迟的数据不更新的错误 

将死亡竞赛的记分板数据从K/D/A/Score  改为 K/HS%/DMG/Score (击杀/死亡/助攻/分数  变为 击杀/爆头率/伤害/分数 

修复了在拆弹时文字被截断的错误 

在方形雷达中增加了玩家的方向指示器 

修复了一个导致击杀图标在回合结束伤害信息面板中不显示的错误 

修复了赞扬对话面板中的错误字符串

修复了一个导致回合数据在观看菜单中被分配到错误阵营的错误


[ 创意工坊 ]

修复了创意工坊地图中的自定义声音事件文件 

增加了一些水体折射/水光的材质设置 

创意工坊地图现在可以被标记为支持swingman模式 

Linux 客户端现在可以在不使用 -insecure 参数的情况下运行创意工坊地图 

增加了 trigger_hostage_reset 触发器和 logic_eventlistener 实体 

增加了控制台变量 sv_walkable_normal 和 sv_standable_normal,让社区服务器可以调整玩家在倾斜表面上的移动 

修复了生命值在超过三位数时被截断的错误


[ 地图 ]

Overpass:

修复了一些导致地形网格偶尔消失的错误

对模型和材质进行了各种视觉更新和修复

修正了一些导致玩家从墙壁或角落上被推开的碰撞

关闭了一些导致玩家从墙壁上被推开的灯具的碰撞

在防暴车上增加了一个金属板来隐藏玩家的脚,调整了车辆周围的clipping(用于控制地图中物体的碰撞和可见性的模型 或者 用于确保玩家停留在游戏世界的物理边界内的编程)

修复了地图中的一些小洞

修复了一些纹理映射的接缝

在一些地板格栅上增加了玩家clipping,使玩家移动更加平滑

修复了一些灭火器的碰撞和表面属性的问题

增加和调整了一些手雷clipping

调整了连接器中箱子和电缆堆的一些clipping


Ancient:

更多的玩家和手雷clipping调整

封堵了地图中的各种洞和裂缝


Mirage:

修复了炸点B的脚手架周围的clipping,防止通过地形进行单向peek


Office:

修复了玩家在车库的大箱子上卡住的问题

手雷clipping优化

自动售货机的破坏序列现在只会发生一次,以避免闪烁的灯光

移除了CT出生点车库的管道和摄像头的碰撞

在楼梯间的门上增加了手雷clipping

修复了恐怖分子出生点的门框上的洞

修复了会议室天花板上的纹理错误

修复了一些低设置下的灯光错误

修复了武器在后门的箱子后面卡住的问题

修复了前院的灯光伪影

修复了在车库的电箱上的恶性双架


Anubis:

修复了连接楼梯上的Z-fighting (Z-fighting是一种3D渲染中的现象,当两个或多个物体距离摄像机非常接近时,它们在Z缓冲中有相近或相同的值,导致它们争夺显示在最前面的位置。这会造成画面上的闪烁或噪点。)

改善了A包点的地面,使其有更准确的脚步声

修复了B点包点周围的地图缝隙

修复了T出生点附近的一座背景神庙上的Z-fighting

修复了链接缺少的碰撞,导致手雷掉落到地图之外

修复了街道上的一个洞,导致玩家能够看到运河

修复了在街道上朝向恐怖分子出生点看时的可见性问题

修复了链接的UV贴图拉伸的问题(UV贴图是一种将2D图片映射到3D模型表面的方法,可以用来给模型添加纹理、颜色、光照等效果。)

封闭了整个关卡的建筑屋顶上的洞,防止手雷卡在虚空中

修复了下层隧道中的洞

修复了运河中的洞


Inferno:

移动了B点脚手架上的水桶,避免在战斗中被误认为是玩家

封闭了一个洞,防止手雷掉落到地图之外

更多的玩家clipping调整

修复了各种微小的缝隙


Nuke:

匪侧三楼和A点黄房上(rooftops and hut)的小clipping修复

B点的池子有更好的光学效果

修复了在车库朝向三楼下房间看时的可见性问题


Vertigo:

修复了一些灯具显示出背面的问题

修复了一些灯具错位的问题

修复了隧道中缺少的通风口部件

尝试修复了玩家在B点楼梯旁的木板上穿模的问题

修复了电梯门上方的错误clipping

修复了闪光弹在脚手架的金属格栅上的不一致性

修复了B点的水平塔梁上缺少的碰撞

在B点周围增加了手雷clipping,防止烟雾卡在不好的空间中

清理了地形,并在脚手架周围进行了一次手雷clipping,使手雷更好地工作

在B平台上增加了手雷clipping

修复了中路上断开的钢梁

在B点的后门处移动了一堆石膏板,以便于玩家的移动和掩护

改善了侧面clipping

各种警示标志更加醒目


Release Notes for 11/16/2023

[ GAMEPLAY ]

  • More sub-tick visual and audio feedback improvements

  • Reduced sniper scope bob animation magnitude and frequency

  • Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle

  • Fixed a case where grenade throws weren't registering on the server

  • Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate

  • Players can no longer mitigate fall damage by defusing the bomb

  • Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward

  • When a network interruption is detected by official game servers, the affected match will be cancelled

  • Added unique sounds for running and jumping on metal railings and poles



[ ANIMATION ]

  • Fixed a bug that occurred when interrupting the CZ75a deploy with inspect

  • Fixed the inspect and other animations for the Shadow Daggers

  • Fixed a 'broken wrist' animation with the Survival Knife

  • Adjusted the Mac10 first person animation to include strap and bolt movement

  • Fixed AWP and SSG firing animation/inspect behavior while zoomed in

  • Fixed a case where the Deagle slide would fail to reset on round restart

  • The Revolver barrel now incrementally rotates for each shot

  • Fixed some animation issues with weapons placed in community maps

  • Fixed cases where the C4 light would not blink when held or holstered by players

  • Fixed some cases where the player's shadow would show an incorrect pose



[ MISC ]

  • Fixed a bug where bot_knives_only didn't work for T's

  • Fixed some visual issues with demo playback

  • Improved performance of screen particle effects

  • Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice

  • Text from blocked players will no longer be visible in the premier pregame chat

  • Players frozen by half-time gamerules are now immune to certain damage types

  • Decals now evict the lowermost decal if enough decals overlap in a single location

  • Player visibility fog adjustment no longer applies to dead ragdolls

  • Smoke particles no longer stick to dead ragdolls

  • Fixed self/team burn damage getting recorded as enemy damage



[ UI ]

  • Revised some common chat strings

  • Added convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index

  • Added a warning message for AMD and Nvidia graphics users with out-of-date drivers

  • "Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct

  • Added time to weekly rollover to the reduced XP message in the player profile tooltip

  • Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected

  • Fixed round-delayed stats not updating at match end

  • Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score

  • Fixed case where text during defuse would get cut off

  • Added direction indicators to players in the square radar

  • Fixed case where kill icon would not display in the post-round damage info panel

  • Fixed bad string in the commend dialog panel

  • Fixed case where round stats in the Watch Menu would be assigned to the wrong side



[ WORKSHOP ]

  • Fixed custom sound events files in workshop maps

  • Added some material settings for water refraction/caustics

  • Workshop maps can now be tagged as supporting Wingman mode

  • Linux clients can now run workshop maps without requiring -insecure

  • Added trigger_hostage_reset trigger and logic_eventlistener entities

  • Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces

  • Fixed health getting clipped when it exceeds 3 digits



[ MAPS ]

Overpass:

  • Fixed various cases where level mesh was disappearing occasionally

  • Various visual updates and fixes to models and materials

  • Straightened out some collision that was pushing players off of walls or corners

  • Turned off the collision of some light fixtures that were pushing players off of walls

  • Added a metal plate to swat van to hide player feet, adjusted clipping around van

  • Fixed some small holes in the world

  • Fixed some texture mapping seams

  • Added player clipping on some floor grates to smooth player movement

  • Fixed some issues with the collision and surface property of fire extinguishers

  • Added and adjusted some grenade clipping

  • Adjusted some clipping on boxes and cable stacks in connector


Ancient:

  • More player and grenade clips adjustments

  • Closed various holes and cracks in the world


Mirage:

  • Fixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo


Office:

  • Fixed player getting stuck on large crate in garage

  • General grenade clip polish

  • Vending machine break sequence now only happens once to avoid strobing lights

  • Removed collision from pipes and cctv cameras at ct spawn garage

  • Added grenade clips to doors at stairwell

  • Fixed hole in door frame at t-spawn

  • Fixed texture errors on ceiling at conference room

  • Fixed some lighting errors on low settings

  • Fixed weapons getting stuck behind crates at back way

  • Fixed lighting artifacts in front courtyard

  • Fixed bad boost onto electrical boxes in garage


Anubis:

  • Fixed z-fighting on stairs in connector

  • Improved ground at bombsite A so that it has more accurate footstep sounds

  • Fixed gap in world around b-site planting area

  • Fixed z-fighting a backdrop temple near t-spawn

  • Fixed missing collision at connector that would allow grenades to fall through world

  • Fixed hole in world at street that allowed players to see through to canal

  • Fixed vis issue on street looking back to t-spawn

  • Fixed UV stretching in connector

  • Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void

  • Fixed holes in lower tunnel

  • Fixed hole in canal


Inferno:

  • Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat

  • Closed hole to prevent grenades from falling through the map on bombsite A

  • More player clip adjustments

  • Fixed various micro gaps


Nuke:

  • Minor clipping fixes on rooftops and hut

  • Better caustics in pool at B site

  • Fixed vis issue in garage looking towards hell


Vertigo:

  • Fixed some light fixtures showing backfaces

  • Fixed some light fixtures being misaligned

  • Fixed missing vent pieces in Tunnels

  • Attempt to fix players clipping through wood boards by stairwell at bombsite b

  • Fixed bad clip above door at elevator

  • Fixed flashbang inconsistency with metal gratings at scaffolding

  • Fixed missing collision on horizontal tower beams at b-site

  • Added grenade clips around bombsite b to prevent smokes getting caught in bad spaces

  • Cleaned up geo and did a grenade clip pass around scaffold to make grenades work better

  • Added grenade clip to b platform

  • Fixed disconnected girders at mid

  • Moved stack of drywall at back door>b for better movement/cover

  • Improved clipping at side

  • Jobsite injury signs are more responsive

水平有限 如有错误还请包涵


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