- 1. Desirable
Behaviors
Alireza Ranjbar SHourabi
@ARSHourabi
- 2. Sustainable growth
moves through hard-
work and creativity!
- 3. I love growth, using creativity and fun
approaches for all sides of business
u @ALMgames (game studio)
u @Faranesh (e-learning platform)
u @Hamsaa (innovation social network)
u @Fanap (fintech)
u @IGA : Iran Gamification Association
u @Roshdino : Growth Hacking event
u @ICON (VAS)
- 4. Your LIFE?
Your WAR?
- 5. Your WAR and LIFE
u Profit
u Attention
u Loyalty
u Desired behaviors
u To be Selected over competition
u So we have to design a journey to get the desired behavior that
includes attention and loyalty which will make customers select us
instead of competition that will result in our profit!
- 6. Let’s see a usage
- 7. How to affect
Human
behavior?
- 8. How to affect Human behavior
u Inspiration
u the process of being mentally stimulated to do or feel something
u especially to do something creative.
uManipulation
u handle or control (a tool, mechanism, information) in a skillful manner.
u control or influence (a person or situation) cleverly or unscrupulously.
- 9. Broccoli Example
u Htas2r38 gene (blocks the uptake of iodine to the thyroid)
u 70% of all humans
u Takes the average child 12 years to go from hating broccoli to loving it.
u Force
u Convince
u Airplane game / Stops working after a while
u Use sauce / Health issues of sauce
u Action / Achievement / Reward loop
- 10. Gamification Definition
The Process of Game
Design-Thinking and game
Mechanics To Engage users
and Solve Problems.
- 11. Game Mechanics
- 12. What is Gamification?
- 13. Let’s see a usage
- 14. Game Mechanics
- 15. Types and Divisions
uStructural / Content
uExterior
uInterior
uCustomer / Employee
uSocial Good
- 16. Main Usage
- 17. 4 Dominant Applications of Gamification
uProduct Gamification
uWorkplace Gamification
uMarketing Gamification
uLifestyle Gamification
- 18. Habit RPG
- 19. Fitocracy
- 20. Chore Wars
- 21. Gamification Workflow
u Gamification Model Canvas
u Gamification Frameworks
u Design
u Test and upgrade
u Test and upgrade
u ...
u ....
u .....
- 22. GMC
- 23. Framework
- 24. Let’s see a usage
- 25. MDA Framework
- 26. Prof. Kevin Werbach : A design framework
u 1. DEFINE business objectives
u 2. DELINEATE target behaviors
u 3. DESCRIBE your players
u 4. DEVISE activity loops
u 5. DON’T forget the fun!
u 6. DEPLOY the appropriate tools
- 27. Gamification Design is Agile Design
- 28. Let’s see a usage
- 29. The loop
- 30. Scaffolding
- 31. The Narrative
- 32. The Numbers
- 33. A glimpse of the future
- 34. Last word
Go for long-time
loyalty while boosting
short-time goals!
- 35. Thank you for Listening!
Alireza Ranjbar SHourabi
@ARSHourabi