Top quality exact replica watches with free shipping worldwide and world class customer service.

Menu
  • Overview

  • Basic Game Rules

  • Variants

  • Buy Island Hopper

  • Videos

  • Links

  • Other Games

You and your friends all make a living selling goods among a chain of tropical islands. Sounds great, right? Well, there's a problem: none of you are successful enough to buy your own seaplane, so you all pitched in and bought one together.

This means each day you all pile into the same plane to make all of the day's deliveries - but you don't have enough time to make them all. To make matters worse, the plane is in such disrepair that the instrumentation is broken.

The compass is demagnetized, and the windshield is covered in cracks, duct tape, and the remains of a few unfortunate seagulls. So the captain might as well be flying blind...


Components

  • 6 Good Tokens
  • 1 Captain Tile
  • 12 Island Tiles
  • 1 Compass Island
  • 15 Direction Tokens
  • 81 Contract Cards
  • 9 Round Cards
  • 6 Small Money Screens
  • 145 Coins
  • 1 Minute Timer
  • Instructions

Overview

Each day the players auction off the Captain's seat. The player who becomes the Captain is in charge of flying the plane for the day, but cannot make any deliveries of his own.

The other players bribe the Captain to fly to certain islands in order to fulfill their contracts. This will earn them cold hard cash.

When it is time for the Captain to fly, the Captain must close his eyes, pick up the good tokens and attempt to land them on an island for a successful delivery.



Setup

  1. Place the Compass Island in the middle of the table. Point north in a particularly noteworthy direction (like an Easter Island statue, a suit of armor, or that cute gamer you are hoping will notice you).

  2. Place the 6 islands with one good icon on them in a circle around the compass. These islands will form the inner circle and should be close to the compass island.

  3. Then, place the islands with two icons on them in a ring around the first islands. These islands will form the outer circle.

  4. As a rule of thumb, you should make sure that no island is within 6 inches of another, but feel free to put as much distance in there as you want. Be creative. Nature never makes things easy.

  5. Get the Round Deck ready:

    1. Find the Last Round card and take it from the stack.
    2. Shuffle the remaining 8 cards.
    3. Draw 2 without looking at them.
    4. Shuffle these two with the last round card and place them at the bottom of the deck.
    5. Place the other six cards on top.
    6. The Last Round card should then be one of the final 3 cards, but you don't know which.
  6. Get the Contract Deck ready:

    1. Shuffle the deck.
    2. Deal each player 3 cards. Players keep their hand secret during the game.
    3. Deal 3 cards face up in a row away from the islands.
    4. Place the rest of the deck face-down next to the row of contract cards.
  7. Give each player a Money Screen, where they will hide all of their wealth during the course of the game.

  8. Give each player $10 in coins.

  9. Place the 6 Good Tokens on the Compass Island.

  10. Give the Captain Tile to the player most recently on an airplane.


Setup Diagram for 3 Players





Game Play

The game takes place in a series of rounds.

Each round has the following phases:

  1. New Round Card
  2. Bid for Captain
  3. Bribing
  4. Fly
  5. Collect new contracts

Throughout the game, players will compete to fulfill contracts. There are two types of cards in the contract deck: Island Contracts and Tourists.

Island Contracts are used by passengers in the plane and shows what Island the plane needs to land on for the player to get paid.

It will also show the amount of money that the contract will pay upon success.

The contract will also have a symbol on it. Players will collect cards of different symbols in order to gain bonuses at the end of the game.





Tourists are used by the Captain, and pay $1 for each island the Captain lands on.



Phase 1: New Round Card

Flip over the next round card, discarding the one from the previous round. Each round card has a certain action, which will be performed now. The actions are:


Add $2 next to each island that has this compa- ny on it.



Remove $1 from all islands.



This shows it's the last round of the game. The Captain gets one additional dollar for each contract fulfilled this turn by another player.



Phase 2: Bid for Captain

Players now bid for the role of Captain, on the first turn of the game the player who was most recently on an airplane starts the bidding. On further turns, it is the player to the left of the current Captain.

The starting player must start the bid at any value, including zero. The bidding then goes clockwise, and each player must either raise the bid or pass. Once a player passes, they cannot re-enter the bidding.

Once all but one player has passed, that remaining player becomes the Captain for this round, pays their bid to the bank and takes the Captain tile. No player can win the bid for captain twice in a row, if a player was captain last round then they are made to "pass" during the current round.


Phase 3: Bribing

The Captain flips the timer. This round lasts for 1 minute. At this moment, the Captain must stop talking and cannot speak until the timer runs out. After the timer runs out the players immediately move to the next round.

During this phase, players try to bribe the Captain. Their goal is to have the Captain fly the goods to the islands they need in order to get paid. This round is free-form, and there is no turn structure.

To bribe the captain, place any amount of money next to the islands of your choice. Coins should be 1" away or more.

(Not ON the island) Placing money next to an island gives the Captain incentive to fly to that island, because the Captain collects any money next to an island if they deliver a good successfully. Y

ou are not able to give the Captain money directly, and all bribes must be placed next to an island. Once you placed money next to an island, it cannot be picked up again!




Phase 4: Fly

Give each player 3 Direction Tokens, except for the Captain. Make sure all the good tokens are on the compass Island. Before the flight, the Captain may reveal any Tourist cards they wish to score this turn. Only the Captain may reveal Tourist cards.

Now the Captain takes on the difficult task of actually flying the plane. The captain takes one flight for each player in the game. So, in a four player game the Captain will fly four times. A flight takes the following steps:

  1. The Captain places their hand on a good token of their choice.
  2. The Captain lifts the token two or three inches into the air.
  3. The Captain closes their eyes and places their hand over their eyes. (And no cheating!)
  4. The Captain moves the token of their choice and attempts to drop it onto the island.

A good has been successfully delivered if the token is completely supported by the island tile and is not touching the table. The good also must match one of the goods shown on the island.



If the landing is successful, then these things happen:

  • The Captain takes any money next to the island
  • For each tourist the Captain has played, collect $1 or $2, depending on the card.
  • Any other, non-Captain, players who have a Contract Card for that island will gain the money shown on the card. After you receive the money, place the card behind your player screen - the symbols will become important at the end of the game.

Important: The Captain doesn't get to turn in any contract cards that they gave. The Captain can only collect bribes or get cash for Tourists.

If the token was not successfully delivered, then the Captain should set the token aside. In general, that good cannot be delivered again this turn. However, the Captain does have one Second Chance that they may use.


Second Chance:

Once during this round, the Captain may return a good to the compass island to be delivered again. They must discard a completed contract card from behind their screen.

If they do this, then they can attempt that delivery a second time. They can only do this once per round, and they will lose that contract card so it won't count towards their end game bonuses. You must attempt to deliver the same good, but it does not necessarily have to go to the same island.


Direction Tokens:

Non-Captain players are unable to talk until the last delivery is attempted. The other players may discard one of their Direction Tokens to say exactly one word during a flight. Limited to 3 per flight.

These Tokens are the only ones given for each delivery attempt, so use your words wisely. The central compass tile can be a good way to give your Captain directions if he or she's drifting off course.

(Or, if you're a bit dastardly, you might be want to give them the wrong direction) Sometimes players can't keep their mouth shut, and there is a penalty for doing so.

For each word a player says for which they can't discard a Direction Token they must pay $1 to the bank. After each delivery attempt, players should retrieve any used direction tokens.

Note: These tokens are only needed DURING a flight. Players may feel free to speak their mind after the good has landed, especially if it landed someplace they didn't want it to go.

After the captain has taken as many flights as there are players, the goods tokens are then returned to the compass island. Money that is sitting next to islands will remain there for the next round.

The only way to remove these coins is if a plane lands there and the Captain picks it up. Any Tourists played are discarded at the end of this round.

After the last good is dropped, all players can talk again! Feel free to comment on your Captain's flying skills, or lack-there-of.


Phase 5: Collect Contracts

If any player has less than 3 cards, they now draw until they have 3 cards in their hand. Players may discard 1 card from their hand and this card should be put on the bottom of the contract deck NOT the discard pile.

This is done in clockwise order, starting with the captain. Players pick their cards from the faceup cards, or draw blind from the top of the deck. After a player is done picking, refill the faceup tableau with any cards from the top of the deck.

In the event there are not enough contract cards to refill everyone's hand, the game ends immediately.


End of the Game

When the final round is finished, or there are not enough cards in the Contract deck, it is time to count up how much money everybody has. Players get money in two ways:

  1. The money they earned.

  2. Players are awarded bonuses for collecting sets of like symbols from their completed contracts. Players will collect $5 for a set of 3 plus an additional $5 for each symbol thereafter. So a set of 5 is worth $15 and a set of 8 is worth $30, etc.



Note: The cards remaining in your hand are worth nothing and should be discarded.

The player with the most money wins. If there is a tie, the tied player with the most contracts delivered wins.


Continue Reading


Island Hopper

Price: $31.98

玻璃钢生产厂家铜陵人物玻璃钢雕塑多少钱芜湖佛像玻璃钢雕塑设计山东室内商场美陈销售厂家玻璃钢广场玻璃钢雕塑湖北省玻璃钢雕塑生产厂家玻璃钢雕塑功夫熊猫水泥雕塑比玻璃钢玻璃钢主题人物雕塑包头卡通玻璃钢雕塑公司宜昌玻璃钢雕塑熊猫定制玻璃钢花盆有什么好处福建室内商场美陈报价浙江户外商场美陈费用商场美陈儿童哟商场装饰玻璃钢卡通雕塑哪家便宜河南中庭商场美陈哪里买上海特色玻璃钢雕塑价位福建室内商场美陈销售商丘校园玻璃钢景观雕塑商场国潮主题美陈2022江西人物玻璃钢雕塑图片灌南玻璃钢雕塑上海特色商场美陈生产企业石首大型户外玻璃钢雕塑商场圣诞新春美陈长沙玻璃钢卡通雕塑制作天津玻璃钢花盆价格杭州环保玻璃钢雕塑价位大象玻璃钢雕塑公司方案商场美陈动物香港通过《维护国家安全条例》两大学生合买彩票中奖一人不认账让美丽中国“从细节出发”19岁小伙救下5人后溺亡 多方发声单亲妈妈陷入热恋 14岁儿子报警汪小菲曝离婚始末遭遇山火的松茸之乡雅江山火三名扑火人员牺牲系谣言何赛飞追着代拍打萧美琴窜访捷克 外交部回应卫健委通报少年有偿捐血浆16次猝死手机成瘾是影响睡眠质量重要因素高校汽车撞人致3死16伤 司机系学生315晚会后胖东来又人满为患了小米汽车超级工厂正式揭幕中国拥有亿元资产的家庭达13.3万户周杰伦一审败诉网易男孩8年未见母亲被告知被遗忘许家印被限制高消费饲养员用铁锨驱打大熊猫被辞退男子被猫抓伤后确诊“猫抓病”特朗普无法缴纳4.54亿美元罚金倪萍分享减重40斤方法联合利华开始重组张家界的山上“长”满了韩国人?张立群任西安交通大学校长杨倩无缘巴黎奥运“重生之我在北大当嫡校长”黑马情侣提车了专访95后高颜值猪保姆考生莫言也上北大硕士复试名单了网友洛杉矶偶遇贾玲专家建议不必谈骨泥色变沉迷短剧的人就像掉进了杀猪盘奥巴马现身唐宁街 黑色着装引猜测七年后宇文玥被薅头发捞上岸事业单位女子向同事水杯投不明物质凯特王妃现身!外出购物视频曝光河南驻马店通报西平中学跳楼事件王树国卸任西安交大校长 师生送别恒大被罚41.75亿到底怎么缴男子被流浪猫绊倒 投喂者赔24万房客欠租失踪 房东直发愁西双版纳热带植物园回应蜉蝣大爆发钱人豪晒法院裁定实锤抄袭外国人感慨凌晨的中国很安全胖东来员工每周单休无小长假白宫:哈马斯三号人物被杀测试车高速逃费 小米:已补缴老人退休金被冒领16年 金额超20万

玻璃钢生产厂家 XML地图 TXT地图 虚拟主机 SEO 网站制作 网站优化